Which editor you use is generally a matter of preference, but for the purposes of this course, we are going to assume you’re using VSCode, mainly because it’s free, it’s easy to use, and it works pretty much the same on every operating system. VSCode is the most popular code editor among Odin’s students and moderators, so support is easy to find in the community. It has outstanding add-on support and great Git integration. Visual Studio Code, or just VSCode as it’s commonly referred to, is an excellent free code editor. There are many text editors out there to choose from, but we suggest starting with Visual Studio Code. Plugins, syntax highlighting, auto-closing of brackets and braces, and linting are just a few of the benefits of using a code editor. There is nothing worse than spending 2 hours trying to figure out why your program isn’t working only to realize that you missed a closing bracket. They are highly customizable and offer many features that will make your life easier. You can think of code editors as specialized web development tools. Saving only the text allows other programs, like Ruby’s interpreter, to read and execute the file as code. In contrast, plain text editors, such as VSCode and Sublime, don’t save any additional information. These files also contain information on how to display the text on the screen and data on how to display graphics embedded into the document. A document created with these rich text editors has more than just text embedded in the file. Rich text editors, such as Microsoft Word and Libre-Office Writer, are great for writing a paper, but the features that make them good at creating nicely formatted documents make them unsuitable for writing code. A good text editor can help you write better code with real-time code checking, syntax highlighting, and automatic formatting. No matter where you're working, Fig will always be there with you.A text editor is by far the most used developer tool regardless of what type of developer you are. Why we're excitedĪ JetBrains integration has been one of the most requested features since we launched Fig.įig aims to work in every terminal out there: standalone terminals (like iTerm2 or Hyper), terminals inside IDEs (like JetBrains or VSCode), and even the terminals inside cloud IDEs (like GitHub codespaces). There are plenty of technical rabbit holes to go down, but I'll leave those for another blog post. Many crucial details live only in public C Header files for obscure Apple frameworks. Support for input methods is baked in to almost all cross-platform UI frameworks, however building an Input Method for macOS is underdocumented to say the least. It allows Apple (as well as a few intrepid 3rd party developers) to provide an inline interface for suggesting characters. If you've ever typed non-Latin characters on your computer (particularly CJK characters), you've used an input method before. And ultimately led us to look into input methods on macOS. The limitations in the adoption of the accessibility API forced us to be creative. However, certain applications - particularly those not built using native macOS user interface frameworks - did not expose this information to screen readers. This approach worked for native terminal emulators, like iTerm and Apple Terminal, and xterm.js based emulators like, VSCode & Hyper. On macOS, Fig has always used the accessibility API to determine the position of the caret in supported terminals. In order, to figure out where to position the autocomplete window, we've had to explore many unusual APIs. Modern operating systems do their best to isolate applications from one another. Note that you will be asked to restart your computer for the changes to take effect How it worksĭetermining the location of the cursor in a 3rd party application is a surprisingly tricky problem. Download Fig from fig.io or brew install fig.If we're missing a terminal or IDE that you'd like to use Fig with, please create a new issue on GitHub. I'm excited to announce that starting in version 1.0.57, Fig now supports over a dozen new terminals and IDEs: To download Fig on macOS run brew install -cask fig or direct download at fig.io Announcements ← Back to posts Fig now supports JetBrains IDEs Matt Schrage
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